The more they take the more it should become apparent. If they're not taking a lot of damage, like from ghouls or raiders, then the difference 24% makes could be hard to see on a numberless health bar. One dweller's 50% health could be wildly different from another's 50% health. Any mix of training endurance and leveling up means dwellers will have healths all over the place, and so relying on how similarly their health bars decrease could easily not work. Dwellers that trained endurance after leveling up will have way less health than those that trained endurance before leveling up. Dweller's only gain more max health on level up based on their endurance at the time, but in-game you only ever see a health bar with no number. If a dweller with a damage resistance pet is the first into the fight (especially with only 24%), it could very well end up looking like they took the same amount of damage. They're health won't start decreasing until they're up there. This is particularly noticeable with nuclear reactors, as there are two dwellers in the back that take a while to run to the front. Until then they won't take or deal damage. There are a couple things that could be contributing to all the dwellers in the room appearing to be affected though:ĭwellers only start contributing to a fight once they get to their "spot" in the front of the room. Damage resistance pets are definitely individual dweller only.
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